AI Insights · Timothy · July 2022
Top 5 io Games in South Africa Q2 2022
Discover the performance trends of the top 5 io games on a unified platform in South Africa during Q2 2022, based on Sensor Tower data.
During the second quarter of 2022, the top 5 io games on a unified platform in South Africa showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into their metrics based on Sensor Tower data.
Snake.io - Fun Online Snake experienced a varied performance across different metrics. Weekly downloads saw a notable increase, peaking at around 11.9K in the last week of June. Weekly revenue fluctuated, reaching a high of approximately $124 in early April, but generally remained below $100 for most of the quarter. The game maintained a strong user base, with weekly active users rising from about 61.7K at the beginning of April to a peak of 77.6K by the end of June.
Hole.io exhibited a downward trend in weekly downloads, starting at 16.8K in late March and dropping to around 3.6K by the end of June. Despite this, weekly active users remained relatively stable, ranging from 14.4K to 18.3K throughout the quarter. Revenue saw minor fluctuations but stayed mostly below $100, with occasional peaks such as $129 in early April.
Little Big Snake had a more modest performance. Weekly downloads were generally low, often falling below 100, except for a few spikes like 211 in mid-June. Revenue also varied, with a peak of $214 in early May, but mostly hovered around lower values. Active user numbers showed a declining trend, starting at 651 at the end of March and decreasing to 344 by the end of June.
Snake Rivals - io Snakes Games showed a mixed performance. Weekly downloads were erratic, with notable peaks like 203 in late May but also significant drops to as low as 2 in mid-June. Revenue saw a rise in early June, reaching up to $131, with other weeks showing more moderate figures. Active users experienced a decline, starting at 736 in late March and falling to 369 by the end of June.
Agar.io maintained a relatively stable performance. Weekly downloads hovered around 400, with a peak of 619 at the end of June. Revenue remained fairly consistent, generally between $50 and $78, with a few exceptions. Active users showed a slight upward trend, starting at 1.4K in late March and reaching 1.5K by the end of June.
The data highlights the varying performance trends of these top io games in South Africa during Q2 2022. For more detailed insights, visit Sensor Tower.